Portfolio

COMMIT!

// Choreography
// Programming: Unity (C#), node.js, Processing, & Arduino
// Motion Capture (Rokoko)
// Installation Design
// Physical Computing: Sensor Design & Fabrication

COMMIT! is an interactive performance in which a performer falls repeatedly, throwing herself on the ground trying to execute the most “committed” fall possible. 

During the show, “commitment” is measured through audience feedback and sensor data that tracks body shape, speed, and impact. The performance juxtaposes the performer’s unrelenting falling, real-time audience feedback on perceived “commitment,” and projected visuals of collected data. Together, these elements offer a reflection upon technological surveillance and gamified interaction systems, and reveal the illusion of embodied agency in a technologically mediated world.

Link to Performance Excerpt >

COMMIT! was supported by post-graduate fellowship at ArtCenter College of Design, a residency at the Barnard Movement Lab, the MAXmachina Lab Grant, and the Maya Brin Institute for New Performance at the University of Maryland. It was created in collaboration with Mollye Bendell (who modeled and programmed the speaking avatar) and Timothy Kelly (who assisted with projection mapping and data visualization).

Lamentation: Dancing the Archive

// Interaction Design
// Programming: Unity (C#), TouchDesigner

Lamentation: Dancing the Archive invites public engagement with Martha Graham's iconic 1930 work Lamentation. Using an interactive interface that captures audience movements in real-time, viewers will be invited to dance alongside and within a volumetrically captured (3D) film of Lamentation. As audiences manipulate the 3D footage with their own gestures and movements, they forge a deeper connection with the historic choreography.

Link to Video Demo >

Created in collaboration with: Xin Ying, Katherine Helen Fisher, and Alan Winslow, with support from the Google Artists and Machine Intelligence Faculty Research Award, the Martha Graham Dance Company and Evercoast.

Monumental Death

// Interaction & Installation Design
// Choreography
// Creative Technology: Physical Computing, 3D Modeling & CNC/Digital Fabrication

Monumental Death is an interactive installation that asks audiences to witness and embody the heroic death, as represented by monuments and popular media. The installation invites a participant to fall and rise, which triggers the inflation and deflation of an anti-monument. The rise of one requires the fall of the other; this materially implicates the participant in a system that uses heroic, nationalist ideals to justify militaristic violence.

Monumental Death was a graduate thesis project at ArtCenter College of Design / Media Design Practices and was presented as part of an exhibition on robotic art at the International Conference for Robotics and Automation (ICRA). 

Images below show varying stages of monument inflation and deflation. Inflation is triggered when a custom-built pressure sensor detects the presence of a falling body, and deflates once the faller rises again.

Link to Video Demo >

Materials: recycled aluminum and brass ammunition casings; nylon ripstop fabric; air fan, upholstery foam; spray paint; velostat & microelectronic components. 

She Dreams in Rose Pixels

// Visual Design
// Choreography
// Unity Programming (C#)

She Dreams in Rose Pixels is a choreographic simulation programmed in video game software that addresses themes of artificiality, brutality, and endlessness. In this work, glittering bodies generate in mid air, colliding with each other and then falling through a glowing pink world. Eventually, these figures accumulate into a pile hundreds of fake bodies deep.

Video Link >

Video score by Myles Avery.